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Ck2 Vassal Inheritance Warning: Everything You Need to Know About This Crucial Mechanic



I have a duke who has a married a foreign duke which has given me an inheritance warning. This being Crusader Kings, my gut instinct is to have someone killed but I'm not sure who or in what order people must die.


The breakdown is thus: I am playing a Byzantine emperor with high crown authority (shouldn't that prevent titles from leaving the realm?) with a male duke of Jazira reporting directly to me. He has married (non-matralinially) the duchess of Orkney who is a direct vassal of the King of Norge. They have two male children together.




Ck2 Vassal Inheritance Warning




My first thought was to kill my own vassal duke so that his son inherits his duchy and the son becomes my vassal. Then when his mother dies he inherits Orkney which becomes part of my empire since he's already my vassal (at least I think that's what will happen). That's when I noticed a final confusion in the matter, the duchess and duke have different heirs. Their elder son is the heir to the duchy of Orkney while their younger son is the heir to the duchy of Jazira.


You kill your own Duke. So long as the Duke's son (whichever) inherits his father's lands before his mother's there is no way you lose Jazira. The chance of the Duchess dying first is why you are getting the inheritance warnings. If she dies first there's a chance that her heir could end up inheriting Jazira as well when the Duke dies. With Orkney having Gavelkind succession, if she has enough holdings there's a chance both of her sons could be landed vassals of another realm when your Duke dies. If both sons are vassals of another country when the Duke dies, you'll lose Jazira for sure.


As Affine and Studoku point out, the reason your High Crown Authority isn't preventing this is because Jazira is not De Jure part of Byzantium. It only can prevent out-of-realm inheritance in the De Jure Empire. I don't understand why Primogeniture succession in Jazira would be giving the younger son Jazira while the older gets Orkney, that's just backwards. However, so long as the Duke dies before the Duchess, and before either son is landed, I can assure you the inheriting son (whoever that may be) will be your vassal.


If for some reason you wanted to achieve your goal without killing anyone (a strange concept, but bear with me): If you have a title to spare (even a barony will do) you can land the son that is the heir to Jazira. By giving him the barony, he becomes your vassal. When he inherits further titles those will also become a part of your realm, even if the titles he inherits from outside the realm are of higher rank than his first title. So long as he is landed in your realm, any lands he inherits become and/or remain a part of your realm.


Be wary of succession laws that allow non-dynastic members to inherit, as this can result in Game over. If you are a vassal with your eyes on your liege's title, these succession laws can work in your favor. Expect AI lieges to change their succession laws as soon as a non-dynastic member or a dynasty member with a non-dynastic marriage (e.g. matrilineal if the member is male) stands to inherit. Certain succession types have Crown Authority requirements (without Conclave) or Administration requirements which require the Legalism technology (with Conclave).


If you are about to create a kingdom title, it may be advantageous to change succession laws before the creation. So, if you're to create vassal level kings as the Byzantine Empire, your subject kingdoms will possess the laws the empire has. (Since newly created kingdoms start with the same laws as your duchies, kingdom, or empire).


All direct vassals and direct family members will have a large penalty or moderate bonus opinion modifier (temporary but long-lasting) as a reaction to a succession change, whether it be gender or succession method itself. This appears to be hardcoded (unmoddable) and largely arbitrary, as for example female family members will be outraged at a change to true cognatic even if it makes them the new heir, and includes baron-level vassals who in theory should have little if any opinion about it.


Furthermore, there are restrictions on inheritance between merchant republic titles and feudal titles. Patricians cannot inherit feudal titles, and a patrician's heir must be a courtier. Thus, it is possible to disqualify a very influential candidate in a merchant republic election by granting him a barony.


For example, if an English count inherits a French title from his mother upon her death, either the French or the English realm will expand as the game does not allow a character to be vassal to two different lieges.


Welcome to my Crusader Kings 2 tutorial for taking land. This video lists several ways to expand your realm as a feudal lord. Taking land is fun, and it's the usual way to expand your influence in the medieval world. This video covers the following nine techniques: de jure claims, holy wars, offering vassalization, pressing your claims, pressing other characters' claims, inheriting through marriage, encouraging vassals to expand, gaining a liege's title, and vassal inheritance. I will be throwing a lot of information at you, and the subject matter will get a bit complex and technical, but I will do my best to break it down. If you just want to get your feet wet, and you're afraid of information overload, I recommend you learn only the first five techniques, and stop the video when I start talking about inheriting through marriage.


Crusader Kings 2 distinguishes between the de facto boundaries and de jure boundaries of each duchy, kingdom, and empire. The de facto boundaries are what the current boundaries really are, in fact. The de jure boundaries are what the boundaries should be, by right or by law. To take a modern-day illustration, if the United States were to conquer Ontario from Canada, we would say that Ontario is de facto part of the United States, because the U.S. would control Ontario. But we would also say that Ontario is de jure part of Canada, because by right, it should be part of Canada. If you select a land title, you can click the "De Jure" checkbox to switch between viewing its de jure and de facto boundaries. The de jure boundaries of a title can change over time, but changes occur very slowly. Every lord has command over a certain land mass. But lords can also have vassals and lieges. A liege will take direct control of some of his land. This portion of his land is called his "demesne." But there's a limit to how much land a liege can effectively manage.


Holy orders are useful for waging holy wars. They are similar to mercenaries, except they only fight enemies of the faith, they cost piety to hire, and they have no monthly upkeep cost if they are used during great holy wars or when defending against enemies of the faith. You can hire a holy order by clicking the "Military" tab, going to "Holy Orders," and clicking "Hire," provided at least one holy order is available for hire. Another way to get land is to offer to make an independent ruler your vassal. If he accepts your offer, you become his liege, and his land is added to your realm. You can only offer vassalization to characters who have a lower rank than you. This is because according to the rules of feudal organization, each vassal is required to have a lower rank than his liege. The term "rank" refers to a position in the feudal hierarchy. So emperors are ranked above kings, kings above dukes, dukes above counts, and counts above barons. To make an offer, right-click on an independent ruler and click "Offer Vassalization." If he is an AI character, you can hover over the word "Yes" or "No" to see the factors that are going into his decision of whether to accept the offer.


An AI considers several factors, including whether he is the same religion or culture as you, whether you are his de jure liege, and whether he is at least two ranks lower than you. If the number of pluses is slightly less than the number of minuses, sending him some gold might convince him to accept. To do so, right-click his portrait and click "Send Gift." Offering vassalization can be an easy way to sweep up some land. However, it is rare to find an AI ruler willing to agree to vassalization.


If you are unlucky, it might take a long time to fabricate claims. In addition to pressing your own character's claims, you can get land by pressing another character's claims, as long as you do it correctly. The two approaches are similar: in both cases, you go to war to install a new ruler, and you need to be mindful of strong versus weak claims. The big difference is that when you press another character's claim, you are fighting to install some other guy as the ruler. So how does this benefit you? The key is to make sure that when you win the war, the character you installed as the ruler is your vassal. That way, the land you fought over gets added to your realm. I'll explain how to guarantee this in a moment. Now suppose I want to conquer the County of Astorga. I select the county, then click "Claimants." Note that the "Claimants" button would be grayed out if there were no claimants.


The game shows me a list of all of the characters who have claims on Astorga. In order to press a character's claim, he must be one of my courtiers or vassals. I can invite a character to my court by right-clicking his portrait and clicking "Invite to Court." A green thumbs up indicates that a character is willing to join my court. As for characters with red thumbs down, sending them gifts may persuade them to join my court. As it happens, one of the claimants is already in my court, as you can see from the tooltip. And fortunately, his claim to Astorga is a strong claim. To press his claim, I would go to the county's ruler. Then I would right-click his portrait, click "Declare War," and select the claim. To make sure you will get the land, you need to make sure that either the character is already your vassal, or he will become your vassal. 2ff7e9595c


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